• True Blue@lemmy.comfysnug.space
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    1 year ago

    I would agree if it was about genuine game mechanics or story or things like that. But lootboxes aren’t designed for fun. They’re designed to exploit vulnerable people for maximum profit, and trick others into giving those vulnerable people an incentive to spend away their life savings on thinly-veiled gambling for virtual prizes.

    We have much to gain from lootboxes (at least in their current state) being removed from the equation entirely.

      • True Blue@lemmy.comfysnug.space
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        1 year ago

        I have not ever bought a single game that used those monetization strategies as a part of its core business model, and I never plan to. The problem is that people like me (and presumably you) aren’t the ones they’re making the bulk of their money off of. It’s the vulnerable people with addictive tendencies, the “whales” as they call them in the industry, that they’re getting the vast majority of their profits from. It’s predatory.

        When they’re targeting people who are struggling with addiction, “voting with your wallet” doesn’t work anymore.