• nukul4r@feddit.de
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    7 months ago

    Wow, this sucks. For the team of course, and everyone who bought the game. I hoped to grab it one day, when it’s in a better state, oh well…

    • ours@lemmy.world
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      7 months ago

      Because they fumbled it all so badly at every opportunity. Shady studio takeovers, disastrous launch, mismatched price…

      What a damn shame

  • MurrayL@lemmy.world
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    7 months ago

    Wow - Take Two shuttering this studio AND Roll7 (OlliOlli, Rollerdrome) just a month after they announced they’re buying Gearbox for almost half a billion. Absolutely catastrophic mismanagement. What a shitshow.

    • beebarfbadger@lemmy.world
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      7 months ago

      Absolutely catastrophic mismanagement.

      Hard disagree. When the vultures gut and eat the racehorse they just bought, they’re perfectly happy with the outcome.

  • Xavienth@lemmygrad.ml
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    7 months ago

    I said this at launch, you cannot do early access with an established IP. The agreement is a reduced price because you’re paying to get in on the ground floor before it actually gets good. But for an established IP you’ve already built your audience, so most people are going to buy on day 1 at the reduced price, so the “reduced price” has to basically be full price. Now you’re paying full price for an unfinished game because Take Two pushed them to release an unfinished game that had been delayed by years.

    It was doomed from the start.

    • Moonguide@lemmy.ml
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      7 months ago

      Maybe it was the botched launch. Baldur’s Gate 3 was an early access title made by a known developer (at least in crpg spaces) of an existing IP, though BG 1 and 2 are old as hell and I imagine most of the player base didn’t play them, myself included.

      I played KSP and was waiting for performance to get better before buying KSP 2. Oh well.

      • Thassodar@lemm.ee
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        7 months ago

        Regarding BG3: Do you feel you missed anything not playing 1 & 2? I’m usually an “in order” purist, but I have made exceptions.

        • jaspersgroove@lemm.ee
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          7 months ago

          IMO the user interface/controls/gameplay of BG1 just feels so dated compared to modern games. If you didn’t play it back in the day and have that extra nostalgia bonus when you go to play it now, you may just find yourself thinking the game is super clunky and wondering what all the hype was about.

          That being said, the story is second to none, and the story of BG2 is arguably as good or better. So if you don’t mind the somewhat-dated play style and want a good story, they could be right up your alley.

          • Thassodar@lemm.ee
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            7 months ago

            Hmm I used to play old point and click Sierra games, so the interface can’t be worse than those I’m assuming. The question is do I have the patience now to figure it out lol

            • jaspersgroove@lemm.ee
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              7 months ago

              Some parts of the interface are actually pretty similar to the old Kings Quest/Quest for Glory games lol. For instance you still cycle through the cursor with a right click to look, talk, walk, and left left click to use the action shown by the cursor etc. The combat is substantially different, and sort of like KoTOR you can pause during combat and plan the next moves for all your party members. It also helps to have at least some understanding of AD&D’s combat system, THAC0 in particular, as that is what the combat is based on.

              But yeah if you’ve been gaming long enough that you remember the golden age of Sierra games then you will probably be able to appreciate BG1 and 2

        • WolfLink@lemmy.ml
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          7 months ago

          I haven’t played BG1 or 2. As I understand it, the only connection between the games is a couple of cameo characters. The main plot and characters of BG3 are completely original and independent.

          However, it would be helpful to have some experience playing DnD and/or some vague knowledge of DnD lore.

  • DebatableRaccoon@lemmy.ca
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    7 months ago

    Given the botched launch, this isn’t much of a surprise. Only thing I can say is that I hope it serves as a lesson to people with the mindset of “this game’ll be great ^in 5 years^”

      • DebatableRaccoon@lemmy.ca
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        7 months ago

        In which case, I’ll clarify that I meant the people who bought, found it was borked then chose to wait for updates instead of getting an easily deserved refund.

  • Sonicdemon86@lemmy.world
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    7 months ago

    Yep this is what happens when an indie studio gets bought by a triple A studio. They must look like they are growing for their shareholders.

  • Contramuffin@lemmy.world
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    7 months ago

    Extremely disappointed. They had some very passionate people on the project and I was hoping that they’ll turn things around over the next several years.

  • Deconceptualist@lemm.ee
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    7 months ago

    Damn, I really hope this isn’t true. I just started playing (even though my PC is below spec and I have to run it at potato quality) and I was having fun with the improvements over the original. I’ve followed the development and yeah initial launch was way premature but the 0.2 For Science! update looked to have turned things around.

    But staff departure postings on LinkedIn are a very bad sign…