If you own either game already, you’ll get it for free.

  • Baggie@lemmy.zip
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    4 months ago

    I tried it out for a bit. it’s not bad at all, but there’s a bunch of stuff in there that doesn’t gel with me personally. I had to turn the crosshair off because it was too high on the screen, and the autoaim was causing me to miss shots due to height differences. It’s neat enough and I’m sure it’s a great option for consoles, but I’ll stick to gzdoom myself.

      • Baggie@lemmy.zip
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        4 months ago

        It has, but it was aiming at the wrong monsters sometimes? Either that or the auto height aim wasn’t kicking in sometimes. Not the worst thing in the world for sure, easily patchable.

      • AnUnusualRelic@lemmy.world
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        4 months ago

        I never noticed auto aim in doom.

        Granted it was a long time ago, but I think I would have noticed.

        • jay@mbin.zerojay.comOP
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          4 months ago

          The simplistic explanation here is that Doom’s collision detection is basically all on a 2D plane. If you are firing a chain gun towards a wall, it will hit directly in front of you. If an enemy just happens to be on top of that wall and walks in front of you, the chain gun shots will hit them. It’s most noticed - and most annoying when it doesn’t work when you want it to - with rockets.