• ampersandrew@lemmy.world
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      28 days ago

      I think we’re seeing that that’s no longer true. Minecraft is the best-selling game ever, for instance. If you want to build the photo realistic experience, maybe aim for a smaller scope of video game, like the more linear action games we used to get, because otherwise, the industry ends up in the state it’s in.

      • Dark Arc@social.packetloss.gg
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        28 days ago

        Yeah, maybe I’m just wrong in general … The above doesn’t look that different from say black ops 6 footage.

        I definitely wish for a return to the linear format (or simi linear where there are a few concurrent linear quests going on). I think straight up open world just lends itself to making a lot of walking simulators.

        Halo Infinity was one of the most boring games I ever played between the weapons sounding like toys and the spread out objectives with no clear central mission.

        • Ashtear@lemm.ee
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          28 days ago

          I don’t think you’re necessarily wrong on this. Part of the problem is new IPs are risky, and I’m sure market research is telling the big publishers that you’d better not suddenly downgrade your graphics on an established property. Nintendo’s very comfortable in this space because they haven’t really gone this route with first party. They’ve even managed to thread the needle on Mario, Metroid, and Zelda by having both 2D and 3D offerings.

          • Dark Arc@social.packetloss.gg
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            28 days ago

            Nintendo is in a very envious spot in general. Hell, I think Nintendo makes some great games, I just wish they wouldn’t force me to buy yet another computer solely for the purpose of playing their games. I haven’t owned a Mario Kart or Zelda game in years but I’d love to play if I could do so on PC/Linux.

      • TAG@lemmy.world
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        28 days ago

        Uncharted and Last of Us are first party Sony games. If they were to say that a game can still be enjoyable without cutting edge graphics no one would want to buy the latest PlayStation iteration.

        • ampersandrew@lemmy.world
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          28 days ago

          I think they’re already running out of people who want to buy the latest PlayStation, and Sony clearly can’t afford to throw hundreds of millions of dollars after this level of graphics anymore, because it’s not resulting in equivalent growth of console sales to make up for it.

    • PunchingWood@lemmy.world
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      28 days ago

      There are plenty of games that don’t do high-end graphics and are still very good, even games that look intentionally low res/quality like Valheim did very well.

      Graphics are only really a thing for games that aim for realistic visuals in the first place, but even then it doesn’t need to be so overly high in visual fidelity and pushing better graphics every time. The average gamer isn’t going to care about being able to see reflected objects in windows that you can see in the reflections of puddles, or that a leaf from a tree has a diffused shadow 300 meters away. Yet a lot of these big studios are pushing this tech and stuffing it in their games.

      Not saying that’s a bad development, but they’re creating a lot of these budget problems for themselves by setting bars so insanely high and focusing on side-stuff that only increase the scope of the project. Where small indi developers create masterpieces on a budget barely a percentage of what those corporations are throwing at their projects.

      • Septian@lemmy.zip
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        28 days ago

        Also a PC gamer and I’ve discovered as I’ve aged, CPU has been more of a bottleneck for me than GPU. Games like Factorio or Path of Exile need a powerful CPU, but their graphics are secondary at best.

        • TimeSquirrel@kbin.melroy.org
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          28 days ago

          Same here. My favorite game is Kerbal Space Program, and the graphics look like they are straight out of the early 2000s, but even with a 12 core CPU I still get crazy lag during explosions, staging, and other physics interactions. Transitioning from “on rails” flight to actually modelling physics when within a few km of something else has also not ever been smooth.