Background: I am working on a Python project where, given a set of input files (text/image/audio), it generates an executable game. The text files are there to describe the rules of the game.

Currently, the program reads and parses the files upon each startup, and builds a Python class that contains these rules, as well as links to image/audio files. This is fine for now, but I don’t want the end executable to have to bundle these files and re-parse them each time it gets run.

My question: Is there a way to persist the instance of my class to disk, as it exists in memory? Kind of like a snapshot of the object. Since this is a Python project, my question is specific to Python. But, I’d be curious if this concept exists anywhere else. I’ve never heard of it.

My aim is not to serialize/de-serialize the class to a text file, but instead load the 1’s and 0’s that existed before into an instance of a class.

  • Jerkface (any/all)@lemmy.ca
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    1 month ago

    I took a closer look at what you are asking for and no, you cannot hand a reference to a python structure to a library and have it write the binary data from memory out to disk, then read that same binary data back into living Python instances later. That’s just not how Python works. For one thing, any such structure is full of pointers which would be invalid unless you re-load to the same address in memory, which is not practical. You have to serialize and de-serialize.