As a dev (but not a game dev), this can be either good or bad, depending on how the team is grouped, and what their development flow is.
Half new devs means, half of them are veterans, which would also include team leads and the managers, who will plan, review and test whatever those devs are doing, so if their workflow is solid, other than some slowdown in development speed, it shouldn’t cause much issue.
Hehe, a very valid point, but I am assuming they won’t give their most hyped game to such a new team.
But then again, it’s a Ubisoft AAA game, so even with all experienced devs, I don’t have very high hopes for it. They make great smaller games (Rayman, PoP: The Lost Crown etc) but then they decide not to make any sequels.
As a dev (but not a game dev), this can be either good or bad, depending on how the team is grouped, and what their development flow is.
Half new devs means, half of them are veterans, which would also include team leads and the managers, who will plan, review and test whatever those devs are doing, so if their workflow is solid, other than some slowdown in development speed, it shouldn’t cause much issue.
Depends entirely on who the veterans are. If the majority of the veterans have only a year under their belt, this can be disastrous.
Hehe, a very valid point, but I am assuming they won’t give their most hyped game to such a new team.
But then again, it’s a Ubisoft AAA game, so even with all experienced devs, I don’t have very high hopes for it. They make great smaller games (Rayman, PoP: The Lost Crown etc) but then they decide not to make any sequels.