nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 2 months agoMarvel Rivals dev on why Rivals succeeded and Concord failed - "it didn't bring any unique value"www.videogamer.comexternal-linkmessage-square29fedilinkarrow-up155arrow-down16
arrow-up149arrow-down1external-linkMarvel Rivals dev on why Rivals succeeded and Concord failed - "it didn't bring any unique value"www.videogamer.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 2 months agomessage-square29fedilink
minus-squareampersandrew@lemmy.worldlinkfedilinkEnglisharrow-up3·2 months ago“Free” wouldn’t have saved Concord. They had basically no interest in the game from the time it was revealed, and the open beta player numbers supported that. Putting a price tag on the game was an attempt to bleed out less profusely.
minus-squarezipzoopaboop@lemmynsfw.comlinkfedilinkEnglisharrow-up2·2 months agoYeah concord was"free" during open beta and lost users. It was just unappealing all around
“Free” wouldn’t have saved Concord. They had basically no interest in the game from the time it was revealed, and the open beta player numbers supported that. Putting a price tag on the game was an attempt to bleed out less profusely.
Yeah concord was"free" during open beta and lost users. It was just unappealing all around