• Zeusbottom@sh.itjust.works
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    1 year ago

    Goddamn, gamers can hold a grudge like no other asshole out there. The game has been working fine for years now. It’s time to move on.

    • Tencha@kbin.social
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      1 year ago

      I would guess of us already moved on. We bought the game on launch, got a shitty, barely working experience. Then after finishing it or not, we moved on. Now, every few months there’s always some posts about about the game finally being good, even years after its release. But I only remember my shitty experience because I moved on. I couldn’t care less about the game at this point.

      • picnic@kbin.social
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        1 year ago

        Oh well patientgamers always win.

        While I loved the cyberpunk’s premise, idea and atmosphere since the game’s announcement, I sticked to the “no preorders ever” rule and because of reviews decided to just wait them to patch it.

        Still haven’t played it, but likely now I can add it to my wishlist and when the time’s right, I’ll try it out.

        • sciawp@lemm.ee
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          1 year ago

          This is the way. Just picked it up on steam summer sale since I hear the new dlc is coming soon with a lot of changes to the base game.

          I have critiques but overall it’s a really beautiful game with good characters and story. The gameplay is interesting and varied enough, too. I’ve still encountered a quite a few crazy bugs but nothing too frustrating.

          I hope they do more with this franchise because I really like what they have set out to make and I’d love to see it even more fleshed out in the future

      • aSingularFemboyHooter@sh.itjust.works
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        1 year ago

        What was promised where? Because yeah, get capable technical team together who are excited to share a project they’re working on, and they are bound to be optimistic about what could be realistically implemented over a long timeframe. Nothing but the official release product information should be considered a promise, and nothing but unsponsored, unaffiliated reviews should be taken as proof.

        I highly doubt that any pre-launch ‘promises’ were made with an intention to decieve.

          • aSingularFemboyHooter@sh.itjust.works
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            1 year ago

            But it’s pretty realistic and happens all the time. I don’t see what’s ‘bootlicky’ about not trusting ‘promises’ by corporations years before release that are not protected under laws like the Trades Description Act.

            I don’t know what was supposedly promised, because I didn’t follow interviews and stuff leading up to it, I just bought the game based on what was actually delivered in the end, which is how all purchases should really be made.

            Stuff mentioned during development should never be taken as a promise, no matter how trustworthy or honest the developer is. This is just the simple reality of long projects.

            It’s also why we don’t hear from devs as much these days, instead it’s mostly PR people, as too much weight is put on off-hand quotes.

            Studios like CDPR have nothing to gain, and lots to lose, by deliberately over-promising.