• taladar@sh.itjust.works
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    5 days ago

    I don’t need to make world changing decisions when I’m playing “hero.”

    This is something so many story tellers in gaming and movies don’t get. The story doesn’t have to be about saving the world, the universe, the multiverse or the entire nature of reality. In fact, I would prefer it if the stakes are low enough that the protagonist has actual choices instead of being pushed heavily into the “of course I am going to save the world” option of each “choice”.