Any system used to spy on users’ daily activities and preferentially rewards people that are predetermined to have the greatest chance to make the most profit of off, seems like a fucking awful and disturbingly distopian idea.
These metrics are very much public, sometimes bragworthy/touted, and yes while technically a little creepy it does effectively deal with the scalper problem.
I hate shit that must connect to servers & cannot be played offline. As Louis Rossmann says, this begs the question – do you even own what you bought & paid for? Or is it a license they can take away next time you come online?
I love Nintendo, I also have so many fucking gripes about Nintendo, but that’s not one of their flaws. I have always been able to play all their stuff offline with no problems whatsoever. 🙂 That should be the norm, but it isn’t, and Nintendo is exceptional in this regard.
You’re giving the wrong reinforcement for the wrong reason. You’re afraid of what they may do in several years, so you’re negatively reinforcing the good decision they’re making right now. You should, instead, give them positive reinforcement for making good decisions so that they continue to make good decisions. What you’re currently doing is discouraging them from making public statements about their policy changes.
I don’t think Nintendo gives a flying fuck about my ‘reinforcement’, positive or negative. All I’m trying to do issue a warning about where these kinds of decisions and policies can very quickly end up.
Today, it may be a good thing (I would argue its not, but not the point rn), but as soon a money can be made, they will weaponize it. It’s what capitalism does.
This stops most scalping though so using voluntary metrics to prioritise some seems like a reasonable trade-off. This suggests scarcity but it’d be weird since they launch mid-year. I guess they’re trying to FOMO their fans.
“Reasonable trade-off” is all too often just a baby step to something so much worse.
Perhaps this really is just Nintendo solving the scalping problem, but it sets the foundation for policies, technology, and cultural apathy that can be even farther weaponized against people and used to manipulate how people spend money. Stuff like this is dangerous as fuck, now more than ever.
Often in lower league football (soccer?), if there’s huge game (cup match against bigger opponent, playoff etc), tickets are prioritised for those who have been to more regular games. Makes sense, the more committed fans get priority and avoids scalping.
Any system used to spy on users’ daily activities and preferentially rewards people that are predetermined to have the greatest chance to make the most profit of off, seems like a fucking awful and disturbingly distopian idea.
“Spying” implies the user doesn’t know about it.
Virtually every platform collects this information, partly as a service to the user, so I don’t think it’s completely ridiculous.
One thing I do appreciate about Nintendo is that it works completely offline so if you don’t want them to have any info about you, you can keep it.
Idky you got downvoted, you are correct.
These metrics are very much public, sometimes bragworthy/touted, and yes while technically a little creepy it does effectively deal with the scalper problem.
I hate shit that must connect to servers & cannot be played offline. As Louis Rossmann says, this begs the question – do you even own what you bought & paid for? Or is it a license they can take away next time you come online?
I love Nintendo, I also have so many fucking gripes about Nintendo, but that’s not one of their flaws. I have always been able to play all their stuff offline with no problems whatsoever. 🙂 That should be the norm, but it isn’t, and Nintendo is exceptional in this regard.
My friends can all see how much I’ve played my Steam games and I don’t see anyone complaining about that.
Steam isn’t currently trying to use your playtime as a way to determine what you can and cannot buy
Bro you can still buy the switch 2 if you’ve never had the first one, I promise
For now perhaps
You’re giving the wrong reinforcement for the wrong reason. You’re afraid of what they may do in several years, so you’re negatively reinforcing the good decision they’re making right now. You should, instead, give them positive reinforcement for making good decisions so that they continue to make good decisions. What you’re currently doing is discouraging them from making public statements about their policy changes.
I don’t think Nintendo gives a flying fuck about my ‘reinforcement’, positive or negative. All I’m trying to do issue a warning about where these kinds of decisions and policies can very quickly end up.
Today, it may be a good thing (I would argue its not, but not the point rn), but as soon a money can be made, they will weaponize it. It’s what capitalism does.
This stops most scalping though so using voluntary metrics to prioritise some seems like a reasonable trade-off. This suggests scarcity but it’d be weird since they launch mid-year. I guess they’re trying to FOMO their fans.
“Reasonable trade-off” is all too often just a baby step to something so much worse.
Perhaps this really is just Nintendo solving the scalping problem, but it sets the foundation for policies, technology, and cultural apathy that can be even farther weaponized against people and used to manipulate how people spend money. Stuff like this is dangerous as fuck, now more than ever.
Often in lower league football (soccer?), if there’s huge game (cup match against bigger opponent, playoff etc), tickets are prioritised for those who have been to more regular games. Makes sense, the more committed fans get priority and avoids scalping.
This just seems like the same thing to me
I don’t find this half as dystopian as pretty much anything else going on in the world right now, tbh.
All these distopian things aren’t nearly as disconnected as you might think