• MeatsOfRage@lemmy.world
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    1 year ago

    109000 copies at $40 minus the 30% steam cut. That’s about 3 million dollars they’re walking away with.

    • shalafi@lemmy.world
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      1 year ago

      LOL, after what, 5-years of dev time? That’s a monstrous lose.

      Pretend there’s only 5 devs, at only $100K/yr. $2.5M in salary, and total payroll costs an employer anywhere from 20-50% more. And then there are benefits. And leadership pay and hardware and hosting fees and software fees and… And if that’s all they made, they are seriously underwater.

      All together, house and all, I’m about $100,000 in the hole. I’d rather be me than them. :)

      • KISSmyOS@lemmy.world
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        1 year ago

        The devs worked for a promise and a prayer, the 1-2 people who run Fntastic lived off the investors’ money for 5 years, with a salary they set for themselves.
        The Steam money will go towards what they owe their investors, but it won’t be enough.

        • Patches@sh.itjust.works
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          1 year ago

          Valve doesn’t pay out until the end of the month typically the following month. So yes so long as they meet the policy of 2 hours, and under 2 weeks.

        • dracs@programming.dev
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          1 year ago

          I saw someone say that Valve holds back a portion of the revenue to cover potential refunds. If that’s true, I wonder if that’s calculated dynamically as it sounds like this is a higher than normal refund rate.

        • Amanduh@kbin.social
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          1 year ago

          In addition to what the other people replying to you said this isn’t valves first rodeo and when a game is this much of a shitshow valve steps in and waives the normal refund policy (have to refund with < 2hrs and within 2 weeks of buying the game) valve has a reputation to uphold and honestly they do that really well imo